Written by AndrewH
It seems that adding music into games on a more interactive level is becoming a rather popular thing to do lately. Some games have done it very successfully such as Beat Hazard Ultra whose developer recently reported the game has made more than $2.2 million across all of the platforms it is available on since the game\’s start. Impressive for a one-man team of developers. Now we have another sport on the way called Pitch Jumper which utilizes your own music inside a pretty unique way.
Developed by a small group of students at UCF\’s Florida Interactive Entertainment Academy (FIEA), Pitch Jumper will use your own music to create the levels in this rather colorful looking platformer. The game uses a method that the students came up with that takes the song\’s tempo, music density as well as perceived loudness and helps to create the level you are about to have fun with that data.
This does mean that the game officially could have an infinite quantity of levels to play with every one being different. You just have to change the music you want to hear before playing the game. The formula is limited when it comes to how many elements it\’s available to combine to be able to form the levels a person play.
In regards to the game itself, players come in control of a little mouse with big ears. Basically the rodent version of Dumbo. Players can use their own mouse\’s ears to glide across gaps and also over enemies as you go across the side-scrolling levels becoming generated by your music. There are also other hazards to deal with as well as environmental elements that could help you along such as music pipes that provide up-wards propulsion.
So what is the objective of this game? To collect as numerous musical notes as possible. There are also different coloured musical notes that provide a multiplier to your factors. Of course there is a leaderboard in order to compete in as well.
Right now there is no precise release date for the Android version of Pitch Jumper, only that it is coming soon. Because it was just released on to iOS, hopefully it won\’t take very long to make the jump over in order to Google Play.
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